8/5/2023 0 Comments Rpg maker mv add tilesets![]() Images for Image Layers should be put in **img/parallaxes** 12. You can turn off Visible for Region Layer if you want. For Region ID: any Tile Layer with *Custom Properties* (in Tiled) `regionId` with value is number will make any tile that is not empty has a region ID of entered number. ![]() ![]() You can turn off Visible for Collision Layer if you want. Which mean any tile that is not empty in that Layer will have collision. For collision: any Tile Layer with *Custom Properties* (in Tiled) `collision` with value `true` has collision. For lower layer (layer that BELOW player), no need to add anything 9. ![]() For upper layer (layer that ABOVE player), add *Custom Properties* (in Tiled) `layer` with value `upper` 8. Put `` into an event comment box for positioning. Put all tilesets into the game's **img/tilesets** This is a reminder! 6. Put all json files from Tiled into the **maps** folder. ID being the map's index as seen in the editor. Export as json file and make sure that the filename is Map*ID*.json. The Tile size you set will be the grid in the game! When loading your images, make sure to reference them all in the game's **img/tilesets** folder. Create a New Folder named **maps** (without asterisks) inside game project's root folder. Thank you Charblar for helping us a lot to test this! In Game Note that it has collision issues here and there because this is an early build.
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